restbean.blogg.se

Chimera 5e
Chimera 5e













chimera 5e

The chimera makes one Serpent Strike attack. The chimera moves up to its walking speed, or flies up to half its flying speed, without provoking opportunity attacks. The chimera regains spent legendary actions at the start of its turn. Only one legendary action can be used at a time and only at the end of another creature’s turn. The chimera can take 3 legendary actions, choosing from the options below.

chimera 5e

3/day each: bestow curse, enthrall, haste.At will: charm person, dispel magic, mage hand.The chimera’s goat head casts one of the following spells, requiring only verbal components and using Charisma as the spellcasting ability (spell save DC 18): On a success, a creature takes half the damage and isn’t blinded. On a failure, a creature takes 45 (10d8) fire damage and is blinded until the end of its next turn. Each creature in that area must make a DC 17 Dexterity saving throw. The dragon head exhales a 30-foot cone of fire that burns and blinds. Ranged Spell Attack: +10 to hit, range 120 ft., one target.

#Chimera 5e plus#

Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) poison damage. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.

chimera 5e

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. The chimera makes one Bite attack, one Claws attack, and one Eldritch Horns attack, or it makes two Arcane Blast attacks. The chimera’s AC includes its Charisma modifier. If the royal chimera fails a saving throw, it can choose to succeed instead. Senses blindsight 30 ft., darkvision 60 ft., passive Perception 16 Skills Arcana +4, Deception +10, Intimidation +10, Insight +6, Perception +6ĭamage Resistances force bludgeoning, piercing, and slashing from nonmagical attacksĬondition Immunities charmed, frightened, poisoned















Chimera 5e